My efforts creating multi-touch surfaces

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Omniverse NUI Blog by Kenth Fagerlund is licensed under a Creative Commons Attribution-No Derivative Works 2.0 UK: England & Wales License.

UI Inspiration

| Monday, 27 July 2009


As usual when I do different project I find myself planing things that I won't be able to do in a LOOOONG time. UI design for Omniverse is something I'm really looking forward to. I already have lots of ideas, some quite good and some just barking mad, and I'm in the process of writing them down so I don't forget it once I'm good enough at DirectX to be able to prototype some of it. If I get time I will post some of my ideas but right now I'm mostly looking at Anime films and other Sf movies for inspiration. Cause one thing I really don't want to do is to repeat old UI design now that I have the chance to make it EXACTLY how I want it without any constraints. But here is some of the key points the UI should contain

  • It should be aware of the environment and be able to simulate key parts of it

  • I should be able to use it even if I'm dead tired or drunk. Ease of use is paramount!

  • Text should be the LAST form of communication for the UI

  • All objects that are related in some way should help the user to interact with them (ie, mark a photo and other photos and maybe editors should move closer to the users hand to assist in further interaction)

  • Files and folders are FORBIDDEN! More organic organization. (Haven't figured this one out yet)

  • QWERTY Keyboard is banished. And all text input must be able to be done without looking but still without any physical feedback. (Location aware input)


Well that's some of the ideas I have right now. More is coming everyday. My goal it still to keep it simple but it's hard to stop you mind to invent some mad UI that is absolutely useless.

So if anyone has any good UI inspirational films or other media give me a shout. All ideas are good as long as there not stupid :)

Will report on my DirectX progress tomorrow.

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